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<title>Blood&#x26;Fire</title>
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<dc:date>2012-05-19T19:18:32-04:00</dc:date>

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<item>
<title>Grid 1.3 patch</title>
<link>http://www.bloodandfire.org/bf/modules.php?name=Downloads&amp;op=getit&amp;lid=38</link>
<description><![CDATA[The Official Grid 1.3 patch]]></description>
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<dc:subject>Grid 1.3 patch</dc:subject>
<dc:date>2011-03-19T19:05:17-04:00</dc:date>
<dc:creator>Posted by Blood&#x26;Fire</dc:creator>
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<item>
<title>Grid 1.2 patch</title>
<link>http://www.bloodandfire.org/bf/modules.php?name=Downloads&amp;op=getit&amp;lid=37</link>
<description><![CDATA[The Official Grid 1.2 patch]]></description>
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<dc:subject>Grid 1.2 patch</dc:subject>
<dc:date>2011-03-19T19:03:58-04:00</dc:date>
<dc:creator>Posted by Blood&#x26;Fire</dc:creator>
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<item>
<title>COD:World at War 1.7 patch</title>
<link>http://www.bloodandfire.org/bf/modules.php?name=Downloads&amp;op=getit&amp;lid=36</link>
<description><![CDATA[Call of Duty: World at War PC Patch 1.7<br />
Submitted: November 24th, 2009 <br />
<br />
Notes:<br />
<br />
•Fixed an MP server crash exploit.<br />
•Fixed a voice chat crash on systems with no default recording device selected.<br />
•Fixed an issue causing erroneous duplicate qport errors.<br />
•Server admins can disable team switching by setting g_allow_teamchange to 0. Players will be restricted to Auto-Assign in team-based gametypes.]]></description>
<guid isPermaLink="false">36@http://www.bloodandfire.org/bf</guid>
<dc:subject>COD:World at War 1.7 patch</dc:subject>
<dc:date>2011-03-19T18:55:37-04:00</dc:date>
<dc:creator>Posted by Blood&#x26;Fire</dc:creator>
</item>

<item>
<title>COD:World at War 1.6 patch</title>
<link>http://www.bloodandfire.org/bf/modules.php?name=Downloads&amp;op=getit&amp;lid=35</link>
<description><![CDATA[Call of Duty: World at War PC Patch 1.6<br />
Submitted: September 18th, 2009 <br />
<br />
Notes:<br />
<br />
•3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)! <br />
•New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes! <br />
•Exploits pertaining to Demo playback. <br />
•Favorites list now ignores filter settings. <br />
•Fixed S&D round counting error when round limit is reached. <br />
•New feature: in-game Add to Favorites. <br />
•Friends list: green online indicator. <br />
•Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option. <br />
•Fixed various crashes. <br />
•Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded. <br />
•Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server. <br />
•Mods: All single player levels can now be run with a mod loaded.]]></description>
<guid isPermaLink="false">35@http://www.bloodandfire.org/bf</guid>
<dc:subject>COD:World at War 1.6 patch</dc:subject>
<dc:date>2011-03-19T18:53:59-04:00</dc:date>
<dc:creator>Posted by Blood&#x26;Fire</dc:creator>
</item>

<item>
<title>COD:World at War 1.5 patch</title>
<link>http://www.bloodandfire.org/bf/modules.php?name=Downloads&amp;op=getit&amp;lid=34</link>
<description><![CDATA[Call of Duty: World at War PC Patch 1.5 – Sponsored by Treyarch & GGL<br />
Submitted: July 17th, 2009 <br />
<br />
Notes:<br />
<br />
•3 new MP maps: Banzai, Corrosion, Sup Pens!<br />
•1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!<br />
•CO-OP hosts can now kick players from their lobby<br />
•Improved dog spawning in MP<br />
•Addressed an issue with Zombie pathing• Fixed an instance of the player model displaying incorrectly<br />
•Some unhandled exception errors have been addressed<br />
•Improved server browser’s refresh functionality when the Source is set to ‘Favorites’<br />
•Added support for CODTV<br />
•“cg_DrawFPS 1” now only displays FPS and cg ms/frame<br />
•Added RCon command "teamstatus" to display players’ team information<br />
•Mods: Added joinsquad script function<br />
•Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters<br />
•Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps<br />
•Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error<br />
•Mods: Increased the amount of mods displayable in the Mods menu<br />
•Mods: Fixed a crash related to the mod.arena file]]></description>
<guid isPermaLink="false">34@http://www.bloodandfire.org/bf</guid>
<dc:subject>COD:World at War 1.5 patch</dc:subject>
<dc:date>2011-03-19T18:52:18-04:00</dc:date>
<dc:creator>Posted by Blood&#x26;Fire</dc:creator>
</item>

<item>
<title>COD: World at War 1.4 patch</title>
<link>http://www.bloodandfire.org/bf/modules.php?name=Downloads&amp;op=getit&amp;lid=33</link>
<description><![CDATA[* 3 new Multiplayer maps: Kneedeep, Nightfire, Station!<br />
* Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!<br />
* Improved spawning logic.<br />
* Auto balancing improvements. Players are no longer auto balanced while completing objectives.<br />
* Mods: IWD’s can be placed in the usermaps folder.<br />
* Mods: Hold Breath / Sprint functions as intended.<br />
* Mods: MissingAssets.csv is generated when maps are run with developer set to 1.<br />
* Fixed lag caused by shooting at tanks.<br />
* All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.<br />
* Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.<br />
* Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.<br />
* Martyrdom no longer causes direct impact deaths in Hardcore modes.<br />
* “Bayonet jumping” has been disabled]]></description>
<guid isPermaLink="false">33@http://www.bloodandfire.org/bf</guid>
<dc:subject>COD: World at War 1.4 patch</dc:subject>
<dc:date>2011-03-19T18:50:53-04:00</dc:date>
<dc:creator>Posted by Blood&#x26;Fire</dc:creator>
</item>

<item>
<title>COD:World at War 1.3 patch</title>
<link>http://www.bloodandfire.org/bf/modules.php?name=Downloads&amp;op=getit&amp;lid=32</link>
<description><![CDATA[* /record and /demo enabled in MP. * Server Log File improvements, including: o Team Names on Kill loglines. o Round Win and Loss. o Timestamps. o Additional action logging (took flag, destroyed headquarters, planted bomb, etc). * Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz. * Screenshots no longer overwrite each other. * Tweaked autobalance on select game modes.]]></description>
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<dc:subject>COD:World at War 1.3 patch</dc:subject>
<dc:date>2011-03-19T18:49:15-04:00</dc:date>
<dc:creator>Posted by Blood&#x26;Fire</dc:creator>
</item>

<item>
<title>COD:World at War 1.2 patch</title>
<link>http://www.bloodandfire.org/bf/modules.php?name=Downloads&amp;op=getit&amp;lid=31</link>
<description><![CDATA[This is the first patch to Call of Duty: World at War that will bring your game to version 1.2. <br />
This patch also works with the Direct2Drive version of the game. <br />
<br />
<br />
Patch Note v1.2 <br />
--------------- <br />
Free Multiplayer Map! The tide is out and the sun is high â€“ this daytime version of Makin sheds new light on the battle! <br />
Fixed exploits that allowed for power ranking servers. <br />
Fixed router related server authentication errors. <br />
Fixed HTTP Redirect functionality for downloading mods <br />
Fixed sound device crashes stemming from Emulated Sound Devices <br />
Fixed exploit which allowed players to color their name tag. <br />
Hits now register properly while targeted player is leaning. <br />
Enabled /cg_drawfps in multiplayer games. <br />
Fixed command-line +connect functionality <br />
/cg_fov no longer resets to the default value in between matches. <br />
Dedicated servers automatically reconnect to the Master Server in case the Master Server resets. <br />
"Accept Game Invite" is bound to its default key, F10. <br />
Implemented fix for attempting to join password protected servers from the server browser. <br />
Fine tuned Bolt-Action Rifles for balance. <br />
Screenshots no longer overwrite each other. <br />
Fixed various multiplayer map related issues and exploits. <br />
<br />
Patch notes v1.1: <br />
- Mods are now enabled in Co-op, Single Player, and Multiplayer. <br />
- Players will now be notified when a new patch is available. <br />
- Improvements for SLI support. <br />
- G_Spawn: no free entities crash has been fixed. <br />
- Server no longer runs out of script variables. <br />
- License key is no longer required to run a Dedicated Server. <br />
- A Dedicated Server can now be started from the Command Line via Remote Desktop Connection. <br />
- Various fixes in Server Browser. <br />
- Players will no longer see multiple friend invites from the same friends. <br />
- When a player calls in a recon plane in a Hardcore match, the HUD will properly appear. <br />
- Clan Tags will now display in game where appropriate. <br />
- Map holes fixed <br />
- Spawn improvements and weapon balancing <br />
- remote desktop now works with dedicated servers]]></description>
<guid isPermaLink="false">31@http://www.bloodandfire.org/bf</guid>
<dc:subject>COD:World at War 1.2 patch</dc:subject>
<dc:date>2011-03-19T18:46:26-04:00</dc:date>
<dc:creator>Posted by Blood&#x26;Fire</dc:creator>
</item>

<item>
<title>COD: World at War 1.1 patch</title>
<link>http://www.bloodandfire.org/bf/modules.php?name=Downloads&amp;op=getit&amp;lid=30</link>
<description><![CDATA[Description: The first patch for World at War that fixes the following: * Mods are now enabled in Co-op, Single Player, and Multiplayer. * Players will now be notified when a new patch is available. * Improvements for SLI support. * G_Spawn: no free entities crash has been fixed. * Server no longer runs out of script variables. * License key is no longer required to run a Dedicated Server. * A Dedicated Server can now be started from the Command Line via Remote Desktop Connection. * Various fixes in Server Browser. * Players will no longer see multiple friend invites from the same friends. * When a player calls in a recon plane in a Hardcore match, the HUD will properly appear. * Clan Tags will now display in game where appropriate. * Map holes fixed * Spawn improvements and weapon balancing]]></description>
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<dc:subject>COD: World at War 1.1 patch</dc:subject>
<dc:date>2011-03-19T18:44:55-04:00</dc:date>
<dc:creator>Posted by Blood&#x26;Fire</dc:creator>
</item>

<item>
<title>Call of Duty 4 1.7 patch</title>
<link>http://www.bloodandfire.org/bf/modules.php?name=Downloads&amp;op=getit&amp;lid=29</link>
<description><![CDATA[Description:<br />
The Call of Duty 4: Modern Warfare patch 1.7 has been released already! It addresses some pretty important issues:<br />
<br />
* Fixed an exploit that allowed players to access certain console dvars during multi-player matches.<br />
* Fixed a crash that could occur when a Chinatown Sabotage match would go into over-time.<br />
* Fixed a bug where the MP icons (Bomb, Defend, Capture, etc) were always showing up as English regardless of the install language. <br />
<br />
<br />
Important: this patch is incremental. That means it requires patch 1.6 for those of you upgrading from a fresh install.]]></description>
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<dc:subject>Call of Duty 4 1.7 patch</dc:subject>
<dc:date>2011-03-19T18:40:59-04:00</dc:date>
<dc:creator>Posted by Blood&#x26;Fire</dc:creator>
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